Back to Bestiary
Zombie
Medium undead, neutral evil
- Armor Class 8
- Hit Points 16 (2d8 + 6)
Speed 20 ft.
STR DEX CON INT WIS CHA 13 (+1) 6 (-2) 14 (+2) 3 (-4) 6 (-2) 5 (-3)
- Saving Throws Wis +0
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 8
- Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.