Back to Bestiary
Wretched
Medium humanoid (blood elf), chaotic neutral
- Armor Class 12
- Hit Points 18 (4d8)
Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 11 (+0) 12 (+1) 11 (+0) 10 (+0)
- Skills Arcana +3, Perception +2
- Senses darkvision 60 ft., passive Perception 12
- Languages Thalassian
Challenge 1/4 (50 XP)
Innate Spellcasting. The wretched's spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material component
At will: blade ward, minor illusion
1/day each: detect magic, magic missiles, shieldMagic Resistance. The wretched has advantage on saving throws against spells and other magical effects
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.