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Wretched

Medium humanoid (blood elf), chaotic neutral


  • Armor Class 12
  • Hit Points 18 (4d8)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 12 (+1) 11 (+0) 10 (+0)

  • Skills Arcana +3, Perception +2
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Thalassian
  • Challenge 1/4 (50 XP)


Innate Spellcasting. The wretched's spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material component

At will: blade ward, minor illusion
1/day each: detect magic, magic missiles, shield

Magic Resistance. The wretched has advantage on saving throws against spells and other magical effects

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.