Wind Serpent Stinglash
Medium beast, neutral
- Armor Class 15 (natural armor)
- Hit Points 33 (6d8 + 5)
Speed 20 ft., fly 40 ft.
STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 12 (+1) 3 (-4) 14 (+2) 5 (-3)
- Skills Perception +4, Stealth +5
- Damage Resistances poison
- Senses passive Perception 14
- Languages —
Challenge 2 (100 XP)
Keen Smell. The serpent has advantage on Wisdom (Perception) checks that rely on smell.
Venomous Bite. Once per turn, the serpent can deal an extra 3 (1d6) poison damage with its bite to a target that doesn't have all its hit points.
Actions
Multiattack. The serpent makes two attacks: one with its bite and one with its constrict.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the wind serpent can't constrict another target.
Shocking Spit. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 13 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one.