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Wind Serpent Dreadfang

Large beast, neutral


  • Armor Class 17 (natural armor)
  • Hit Points 60 (11d8 + 11)
  • Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
9 (-1) 17 (+3) 13 (+1) 4 (-3) 15 (+2) 5 (-3)

  • Skills Perception +4, Stealth +5
  • Damage Resistances poison
  • Senses passive Perception 14
  • Languages
  • Challenge 4 (1,100 XP)


Keen Smell. The serpent has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The serpent makes two attacks: one with its bite and one with its constrict.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) poison damage.

Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one Large or smaller creature. Hit: 13 (3d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the wind serpent can't constrict another target.

Frightful Screech. Each creature within 60 feet of the serpent that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this serpent's Frightful Screech for the next 24 hours.

Lightning Breath (Recharge 5-6). The serpent exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a success.