Wind Serpent
Medium beast, neutral
- Armor Class 15 (natural armor)
- Hit Points 22 (5d8)
Speed 20 ft., fly 40 ft.
STR DEX CON INT WIS CHA 8 (-1) 15 (+2) 11 (+0) 3 (-4) 14 (+2) 5 (-3)
- Skills Perception +4, Stealth +4
- Damage Resistances poison
- Senses passive Perception 14
- Languages —
Challenge 1 (100 XP)
Keen Smell. The serpent has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) poison damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature. Hit: 9 (2d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the wind serpent can't constrict another target.
Lightning Breath (Recharges after a Short or Long Rest). The serpent exhales lightning in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.