Troll Witch Doctor
Medium humanoid (any troll), chaotic evil
- Armor Class 12
- Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 14 (+2) 13 (+1) 17 (+3) 12 (+1)
- Saving Throws Con +4, Wis +5
- Skills Arcana +3, Insight +6, Medicine +6, Nature +6
- Senses darkvision 60 ft., passive Perception
- Languages Zandali
Challenge 5 (1,800 XP)
Loa's Blessing. The troll has advantage on saving throws against being charmed or frightened.
Regeneration. The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies if it starts its turn with 0 hit points.
Spellcasting. The troll is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The troll has the following priest and shaman spells prepared:
Cantrips (at will): light, shocking grasp, spare the
dying, toll the dead
1st level (4 slots): absorb elements, inflict wounds,
thunderwave
2nd level (3 slots): gentle repose, lesser restoration
3rd level (3 slots): bestow curse, lightning bolt,
revivify, speak with dead
4th level (2 slots): banishment, death wardActions
Multiattack. The troll makes two quarterstaff attacks.
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands to make a melee attack.