Troll Berserker
Medium humanoid (any troll), chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 16 (+3) 11 (+0) 12 (+1) 9 (-1)
- Saving Throws Str +5, Con +5
- Skills Athletics +8, Survival +3
- Senses darkvision 60 ft., passive Perception 11
- Languages Zandali
Challenge 3 (700 XP)
Brute. A melee weapon attack deals one extra die of its damage when the berserker hits a target with it (included in the attack).
Reckless. At the start of its turn, the troll can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Regeneration. The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies if it starts its turn with 0 hit points.
Actions
Multiattack. The troll makes two weapon attacks.
Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., and range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Javelin. Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage.