Trogg Shaman
Medium humanoid (trogg), chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 40 (7d8 + 12)
Speed 30 ft.
STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 14 (+2) 9 (-1) 14 (+2) 6 (-2)
- Senses darkvision 60 ft., passive Perception 12
- Languages Low Common
Challenge 3 (700 XP)
Innate Spellcasting. The trogg's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spell, requiring no components:
1/day: stinking cloud
Spellcasting. The trogg is a 5th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The trogg has the following shaman spells prepared:
Cantrips (at will): mold earth, shocking grasp,
produce flame
1st level (4 slots): earth tremor, elemental shock,
chromatic orb, absorb elements
2nd level (3 slots): lava burst, maximilian's
earthen grasp
3rd level (2 slot): earthen spike, erupting earthStench. Any creature other than a trogg that starts its turn within 5 feet of the trogg must succeed on a DC 12 Constitution save or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troggs for 1 hour.
Actions
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 7 (1d8 + 2) bludgeoning damage if used with two hands to make a melee attack.