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Trogg Chieftain

Large humanoid (trogg), chaotic evil


  • Armor Class 15 (natural armor)
  • Hit Points 80 (15d8 + 20)
  • Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 18 (+4) 8 (-1) 10 (+0) 12 (+1)

  • Senses darkvision 60 ft., passive Perception 10
  • Languages Low Common
  • Challenge 5 (1800 XP)


Brute. A melee weapon deals one extra damage die when the trogg hits with it (included in the attack).

Stench. Any creature other than a trogg that starts its turn within 5 feet of the trogg must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troggs for 1 hour.

Actions

Multiattack. The trogg makes two attacks: one with its club and one with its kick.

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2 + 4) slashing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the trogg can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the trogg. A creature can benefit from only one Leadership die at a time. This effect ends if the trogg is incapacitated.