Trogg Chieftain
Large humanoid (trogg), chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 80 (15d8 + 20)
Speed 40 ft.
STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 18 (+4) 8 (-1) 10 (+0) 12 (+1)
- Senses darkvision 60 ft., passive Perception 10
- Languages Low Common
Challenge 5 (1800 XP)
Brute. A melee weapon deals one extra damage die when the trogg hits with it (included in the attack).
Stench. Any creature other than a trogg that starts its turn within 5 feet of the trogg must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troggs for 1 hour.
Actions
Multiattack. The trogg makes two attacks: one with its club and one with its kick.
Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.
Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2 + 4) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the trogg can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the trogg. A creature can benefit from only one Leadership die at a time. This effect ends if the trogg is incapacitated.