Trogg
Medium humanoid (trogg), chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 26 (5d8 + 6)
Speed 30 ft.
STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
- Senses darkvision 60 ft., passive Perception 10
- Languages —
Challenge 1 (200 XP)
Brute. A melee weapon deals one extra damage die when the trogg hits with it (included in the attack).
Stench. Any creature other than a trogg that starts its turn within 5 feet of the trogg must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troggs for 1 hour.
Pack Tactics. The trogg has advantage on attack rolls against a creature if at least one of the trogg's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The trogg makes two melee attacks.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Sling. Ranged Weapon Attack: +3 to hit, reach 120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.