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Treant
Medium plant, chaotic neutral
- Armor Class 13 (natural armor)
- Hit Points 38 (6d8 + 12)
Speed 30 ft.
STR DEX CON INT WIS CHA 14 (+2) 9 (-1) 15 (+2) 11 (+0) 13 (+1) 6 (-2)
- Damage Vulnerabilities fire
- Damage Resistances bludgeoning, piercing
- Senses passive Perception 11
- Languages understands Darnassian but can't speak
Challenge 2 (450 XP)
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Actions
Multiattack. The treant makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Entangle (Recharges after a Short or Long Rest).
A creature within 60 feet must succeed on a DC 12 Strength saving throw or be restrained for 1 minute. The creature can use its action to make a DC 12 Strength check, freeing itself on a success.