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Timberling

Medium plant, unaligned


  • Armor Class 14 (natural armor)
  • Hit Points 26 (4d8 + 8)
  • Speed 25 ft.


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 4 (-3) 10 (+0) 7 (-2)

  • Skills Perception +2, Stealth +3
  • Damage Vulnerabilities fire
  • Damage Resistances lightning; bludgeoning, piercing and slashing from nonmagical attacks
  • Senses darkvision 60 ft., passive Perception 12
  • Languages -
  • Challenge 1 (200 XP)


Hold Breath. The timberling can hold its breath for 30 minutes.

Swamp Camouflage. The timberling has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Swamp Mobility. The timberling ignores difficult terrain created by swamps, and can see through nonmagical mists of swamplands.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the target is Medium or smaller, it is either grappled (escape DC 12) or pushed up to 10 feet away. Until the grapple ends, the target is restrained, and the swamp­walker can only make one claw attack.