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Thunder Lizard

Huge monstrosity, chaotic neutral


  • Armor Class 16 (natural armor)
  • Hit Points 138 (12d12 + 60)
  • Speed 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 21 (+5) 7 (-2) 14 (+2) 6 (-2)

  • Skills Perception +5
  • Damage Immunities lightning
  • Senses darkvision 60 ft., passive Perception 15
  • Languages
  • Challenge 7 (2,900 XP)


Trampling Charge. If the lizard moves at least 20 feet straight towards a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the lizard can make one devour attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit 28 (4d10 + 6) piercing damage.

Devour. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 6) piercing damage. A Medium or smaller target must succeed on a DC 15 Dexterity saving throw or swallowed by the lizard. The lizard can only have one target swallowed at a time. If a target fails the saving throw while the lizard has a creature swallowed, it is grappled instead.
    A swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid damage at the start of each of the lizard's turns.
    If the lizard takes 25 damage or more on a single turn from the swallowed creature, the lizard must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the lizard. If the lizard dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.

Lightning Breath (Recharge 5-6). The lizard exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 15 Dexter­ity saving throw, taking 39 (6d12) lightning damage on a failed save, or half as much damage on a success.