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Swarm of Frenzyfish
Medium swarm, unaligned
- Armor Class 13
- Hit Points 28 (8d8 - 8)
Speed swim 40 ft.
STR DEX CON INT WIS CHA 13 (+1) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)
- Damage Resistances bludgeoning, piercing, slashing
- Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses darkvision 60 ft.
- Languages —
Challenge 1 (200 XP)
Blood Frenzy. The quipper has advantage on melee attacks against any creature that doesn't have all its hit points.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny frenzyfish. The swarm can't regain hit points or gain temporary hit points.
Water Breathing. The swarm can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.