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Skeleton Warrior
Medium undead, lawful evil
- Armor Class 17 (plate scraps, shield)
- Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 15 (+2) 7 (-2) 8 (-1) 5 (-3)
- Damage Vulnerabilities bludgeoning
- Damage Immunities poison
- Condition Immunities exhaustion, poison
- Senses darkvision 60 ft., passive Perception 9
- Languages understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Martial Advantage. Once per turn, the skeleton can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the skeleton that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.