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Skeleton Mage

Medium undead, lawful evil


  • Armor Class 12 (15 with mage armor)
  • Hit Points 19 (3d8 + 6)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) 14 (+2) 8 (-1) 5 (-3)

  • Damage Vulnerabilities bludgeoning
  • Damage Immunities poison
  • Condition Immunities exhaustion, poison
  • Senses darkvision 60 ft., passive Perception 9
  • Languages understands all languages it knew in life but can't speak
  • Challenge 2 (450 XP)


Spellcasting. The skeleton is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It requires no vocal component to cast its spells. The skeleton has the following mage spells prepared:


Cantrips (at will): blade ward, mage hand, ray of frost
1st level (4 slots): ice knife, mage armor, silent image
2nd level (2 slots): blindness/deafness, invisibility

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.