Silithid Wasp
Large beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 52 (8d8 + 8)
Speed 10 ft., fly 60 ft.
STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 12 (+1) 4 (-3) 15 (+2) 5 (-3)
- Damage Resistances poison
- Condition Immunities poisoned
- Skills Perception +4
- Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14
- Languages —
Challenge 3 (700 XP)
Keen Hearing and Sight. The silithid has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Hive Mind. The silithid can transmit simple messages and emotions to any silithid within 240 feet of it that is part of the same hive.
Flyby. The silithid doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Multiattack. The silithid makes two sting attacks.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage.
Noxious Spit. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: 10 (2d6 + 3) poison damage, and the target must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
While poisoned this way, any non-silithid creature that ends its turn within 5 feet of the target must succeed on a DC 12 Constitution saving throw. The creature takes 7 (2d6) poison damage on a failed save, or half as much on a successful one.