Silithid Reaver
Large beast, unaligned
- Armor Class 16 (natural armor)
- Hit Points 90 (12d10 + 24)
Speed 40 ft., burrow 40 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 15 (+2) 4 (-3) 13 (+1) 5 (-3)
- Damage Resistances poison
- Condition Immunities poisoned
- Skills Perception +4
- Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14
- Languages —
Challenge 5 (1,800 XP)
Keen Hearing and Sight. The silithid has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Hive Mind. The silithid can transmit simple messages and emotions to any silithid within 240 feet of it that is part of the same hive.
Spider Climb. The silithid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Standing Leap. The silithid’s long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.
Actions
Multiattack. The silithid makes two bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage.
Deadly Leap. If the silithid jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 14 Strength or Dexterity saving throw (target’s choice) or be knocked prone and take 17 (4d6 + 3) bludgeoning damage plus 17 (4d6 + 3) slashing damage.
On a successful save, the creature takes only half the damage, isn’t knocked prone, and is pushed 5 ft. out of the silithid's space into an unoccupied space of the creature’s choice. If no unoccupied space is within range, the creature instead falls prone in the silithid's space.