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Silithid Larva

Tiny beast, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 2 (1d4)
  • Speed 20 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 11 (+0) 1 (-5) 8 (-1) 4 (-3)

  • Damage Resistances poison
  • Condition Immunities blinded, poisoned
  • Senses tremorsense 60 ft., passive Perception 9
  • Languages
  • Challenge 0 (10 XP)


Hive Mind. The silithid can transmit simple messages and emotions to any silithid within 240 feet of it that is part of the same hive.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage, and the larva attaches to the target. While attached, the larva doesn't attack. Instead, at the start of each of the larva's turns, the target loses 2 (1d4) hit points due to blood loss.
    The larva can detach itself by spending 5 feet of movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the larva.