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Shade

Medium undead, lawful evil


  • Armor Class 12
  • Hit Points 16 (3d8 + 3)
  • Speed 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)

  • Skills Stealth +4 (+6 in dim light or darkness)
  • Damage Vulnerabilities radiant
  • Damage Resistances acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from non magical attacks
  • Damage Immunities necrotic, poison
  • Condition Immunities exhaustion, frightened, grappled paralyzed, petrified, poisoned, prone, restrained
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Telepathy 60 ft.
  • Challenge 1/2 (100 XP)


Amorphous. The shade can move through a spade as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shade can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shade has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Wisdom Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Wisdom score is reduced by 1d4. If the target's Wisdom score is reduced to 0, it is para­lyzed until it regains at least one point of Wisdom.

Invisibility (Recharges after a Short or Long Rest). The shade magically turns invisible until it attacks, or until its concentration is broken, up to 1 hour (as if con­centrating on a spell).