Shade
Medium undead, lawful evil
- Armor Class 12
- Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)
- Skills Stealth +4 (+6 in dim light or darkness)
- Damage Vulnerabilities radiant
- Damage Resistances acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from non magical attacks
- Damage Immunities necrotic, poison
- Condition Immunities exhaustion, frightened, grappled paralyzed, petrified, poisoned, prone, restrained
- Senses darkvision 60 ft., passive Perception 10
- Languages Telepathy 60 ft.
Challenge 1/2 (100 XP)
Amorphous. The shade can move through a spade as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shade can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shade has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Wisdom Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Wisdom score is reduced by 1d4. If the target's Wisdom score is reduced to 0, it is paralyzed until it regains at least one point of Wisdom.
Invisibility (Recharges after a Short or Long Rest). The shade magically turns invisible until it attacks, or until its concentration is broken, up to 1 hour (as if concentrating on a spell).