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Scorpid

Small beast, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 13 (3d6 + 3)
  • Speed 20 ft.


STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 12 (+1) 1 (-5) 8 (-1) 2 (-4)

  • Senses blindsight 60 ft., passive Perception 9
  • Languages
  • Challenge 1/4 (50 XP)


Actions

Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much on a successful one.