Satyr Hellcaller
Medium monstrosity, chaotic evil
- Armor Class 16 (natural armor)
- Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 12 (+1) 11 (+0) 14 (+2) 16 (+3)
- Skills Deception +5, Nature +4, Perception +4,
Stealth +4, Survival +4- Senses darkvision 60 ft., passive Perception 14
- Languages Common, Darnassian
Challenge 3 (700 XP)
Fiendish Blessing. While the satyr is wearing no armor, its AC includes its Charisma modifier.
Spellcasting. The satyr is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): fel flame, green-flame blade, mage
hand, shadow bolt
1st-5th level (2 3rd-level slots): arms of hadar,
bestow curse, hypnotic pattern, scorching ray,
ray of enfeeblementShadowmeld. The satyr can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
Actions
Multiattack. The satyr makes two attacks: one with its claw and one with its scimitar.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.