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Satyr
Medium monstrosity, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 13 (3d8)
Speed 30 ft.
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 11 (+0) 9 (-1) 12 (+1) 14 (+2)
- Skills Deception +4, Nature +3, Perception +3,
Stealth +4, Survival +3- Senses darkvision 60 ft., passive Perception 13
- Languages Common, Darnassian
Challenge 1/2 (100 XP)
Shadowmeld. The satyr can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
Actions
Multiattack. The satyr makes two attacks: one with its claw and one with its scimitar.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.