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Raptor Matriarch

Medium beast, unaligned


  • Armor Class 13 (Natural Armor)
  • Hit Points 45 (7d8 + 14)
  • Speed 50 ft


STR DEX CON INT WIS CHA
12 (+2) 17 (+3) 14 (+2) 8 (-1) 14 (+2) 12 (+1)

  • Skills Perception +4, Stealth +5, Intimidation +3
  • Senses passive Perception 14
  • Challenge 3 (700 XP)


Keen Hearing and Smell. The raptor has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The raptor has advantage on attack rolls against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the raptor moves at least 20 ft. straight toward a creature and then hits it with a claw or bite attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Multiattack. The raptor makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) Piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) Slashing damage.

Matron's Call (1/Day). The raptor utters a series of guttural noises and cries. Other raptors within 30 ft. who hear the call, can use their reaction to make an opportunity attack against a creature within 5 ft. of them.