Quilboar Packmaster
Medium humanoid (quilboar), neutral evil
- Armor Class 13 (leather)
- Hit Points 13 (3d8)
Speed 30 ft.
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 10 (+0) 9 (-1) 12 (+1) 9 (-1)
- Skills Animal Handling +3
- Senses darkvision 60 ft., passive Perception 11
- Languages Common, Quilboar
Challenge 1/2 (100 XP)
Keen Smell. The quilboar has advantage on Wisdom (Perception) checks that rely on smell.
Vengeance. The quilboar can make an opportunity attack with disadvantage against a target within range when an ally that it can see or hear dies.
Actions
Multiattack. The quilboar uses its Master's Command. It then makes one attack with its tusks or javelin.
Tusk. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Master's Command. The quilboar commands a tamed beast within 30 feet of it to attack a target, giving the beast advantage on the next attack it makes against it.
Reactions
Quills. In response to being hit by a melee attack, the quilboar can spew quills back at the attacker. Melee Weapon Attack: +4 to hit, range 10 ft., one target. Hit: 4 (1d4 + 2) piercing damage.