Quilboar Chieftain
Medium humanoid (quilboar), neutral evil
- Armor Class 15 (breastplate)
- Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 15 (+2) 13 (+1) 12 (+1) 9 (-1)
- Senses darkvision 60 ft., passive Perception 11
- Languages Common, Quilboar
Challenge 3 (700 XP)
Keen Smell. The quilboar has advantage on Wisdom (Perception) checks that rely on smell.
Vengeance. The quilboar can make an opportunity attack with disadvantage against a target within range when an ally that it can see or hear dies.
Brute. A melee weapon deals one extra die of its damage when the quilboar hits with it (included in the attack).
Actions
Multiattack. The quilboar makes two melee attacks: one with its tusk and one with its battleaxe.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands to make a melee attack.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the quilboar can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its rolls provided it can hear and understand the quilboar. A creature can benefit from only one Leadership die at a time. This effect ends if the quilboar is incapacitated.
Reactions
Quills. In response to being hit by a melee attack, the quilboar can spew quills back at the attacker. Melee Weapon Attack: +4 to hit, range 10 ft., one target. Hit: 4 (1d4 + 2) piercing damage.