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Quilboar

Medium humanoid (quilboar), neutral evil


  • Armor Class 11
  • Hit Points 7 (1d8 + 2)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 11 (+1) 14 (+2) 8 (-1) 10 (+0) 9 (-1)

  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Quilboar
  • Challenge 1/4 (50 XP)


Keen Smell. The quilboar has advantage on Wisdom (Perception) checks that rely on smell.

Vengeance. The quilboar can make an opportunity attack with disadvantage against a target within range when another quilboar that it can see or hear dies.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Reactions

Quills. In response to being hit by a melee attack, the quilboar can spew quills back at the attacker. Melee Weapon Attack: +4 to hit, range 10 ft., one target. Hit: 4 (1d4 + 2) piercing damage.