Ogre Magi
Large giant, chaotic evil
- Armor Class 11 (13 with mage armor)
- Hit Points 82 (11d10 + 22)
Speed 40 ft.
STR DEX CON INT WIS CHA 19 (+4) 9 (-1) 14 (+2) 14 (+2) 11 (+0) 7 (-2)
- Skills Arcana +5, History +5
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Ogre, Low Common
Challenge 5 (1800 XP)
Spellcasting. The ogre is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). The ogre has the following mage spells prepared:
Cantrips (at will): blade ward, create bonfire, fire bolt
1st level (4 slots): armor of agathys, mage armor,
magic missile
2nd level (4 slots): enlarge/reduce, scorching ray,
see invisibility
3rd level (3 slots): glyph of warding, haste, slow
4th level (1 slot): arcane explosionTwo Heads. The ogre has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Actions
Maul: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.