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Ogre Magi

Large giant, chaotic evil


  • Armor Class 11 (13 with mage armor)
  • Hit Points 82 (11d10 + 22)
  • Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 9 (-1) 14 (+2) 14 (+2) 11 (+0) 7 (-2)

  • Skills Arcana +5, History +5
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Ogre, Low Common
  • Challenge 5 (1800 XP)


Spellcasting. The ogre is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). The ogre has the following mage spells prepared:

Cantrips (at will): blade ward, create bonfire, fire bolt
1st level (4 slots): armor of agathys, mage armor,
    magic missile

2nd level (4 slots): enlarge/reduce, scorching ray,
    see invisibility

3rd level (3 slots): glyph of warding, haste, slow
4th level (1 slot): arcane explosion

Two Heads. The ogre has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Maul: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.