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Naga Sea Witch

Medium humanoid (naga), unaligned


  • Armor Class 13 (16 with mage armor)
  • Hit Points 65 (10d8 + 20)
  • Speed 20 ft., swim 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 16 (+3) 12 (+1) 15 (+2)

  • Skills Perception +3
  • Senses passive Perception 13
  • Languages Common, Nazja
  • Challenge 4 (1,100 XP)


Amphibious. The naga can breathe air and water.

Slippery. The naga has advantage on ability checks and saving throws made to escape a grapple.

Spellcasting. The naga is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The naga has the following mage and shaman spells prepared:

Cantrips (at will) : shape water, flurry, lightning blast
1st level (4 slots): cure wounds, ice knife,
    mage armor, thunderwave

2nd level (3 slots): darkness, hold person,
    warding wind

3rd level (3 slots): blizzard, dampen magic, tidal wave
4th level (1 slot): control water

Actions

Multiattack. The naga makes two scimitar attacks, one of which can be replaced with its constrict attack.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft, one creature. Hit: 11 (2d8 + 2)

Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: 6 (1d8 + 2) bludgeoning damage, and target is grappled (escape DC 12). Until the grapple ends, the creature is restrained, and the naga cannot constrict another target.