Naga Sea Witch
Medium humanoid (naga), unaligned
- Armor Class 13 (16 with mage armor)
- Hit Points 65 (10d8 + 20)
Speed 20 ft., swim 40 ft.
STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 14 (+2) 16 (+3) 12 (+1) 15 (+2)
- Skills Perception +3
- Senses passive Perception 13
- Languages Common, Nazja
Challenge 4 (1,100 XP)
Amphibious. The naga can breathe air and water.
Slippery. The naga has advantage on ability checks and saving throws made to escape a grapple.
Spellcasting. The naga is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The naga has the following mage and shaman spells prepared:
Cantrips (at will) : shape water, flurry, lightning blast
1st level (4 slots): cure wounds, ice knife,
mage armor, thunderwave
2nd level (3 slots): darkness, hold person,
warding wind
3rd level (3 slots): blizzard, dampen magic, tidal wave
4th level (1 slot): control waterActions
Multiattack. The naga makes two scimitar attacks, one of which can be replaced with its constrict attack.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft, one creature. Hit: 11 (2d8 + 2)
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: 6 (1d8 + 2) bludgeoning damage, and target is grappled (escape DC 12). Until the grapple ends, the creature is restrained, and the naga cannot constrict another target.