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Murloc Tidehunter

Medium monstrosity, neutral evil


  • Armor Class 14 (natural armor, shield)
  • Hit Points 11 (2d8 + 2)
  • Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 9 (-1) 12 (+1) 7 (-2)

  • Skills Athletics +3, Survival +3
  • Senses darkvision 60 ft., passive Perception 11
  • Languages Nerglish
  • Challenge 1/4 (50 XP)


Amphibious. The murloc can breathe air and water.

Pack Tactics. The murloc has advantage on an attack roll against a creature if at least one of the murloc's allies is within 5 feet of that creature and the ally isn't incapacitated.

Slippery. The murloc has advantage on ability checks and saving throws made to escape grapple.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Net. Ranged Weapon Attack. +3 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.