Murloc Oracle
Medium monstrosity, neutral evil
- Armor Class 13 (natural armor)
- Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 10 (+0) 14 (+2) 7 (-2)
- Skills Perception +4 Survival +3
- Senses darkvision 60 ft., passive Perception 14
- Languages Nerglish
Challenge 1 (200 XP)
Amphibious. The murloc can breathe air and water.
Pack Tactics. The murloc has advantage on an attack roll against a creature if at least one of the murloc's allies is within 5 feet of that creature and the ally isn't incapacitated.
Slippery. The murloc has advantage on ability checks and saving throws made to escape grapple.
Innate Spellcasting. The murloc's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components.
Cantrips (at will): mending, shape water, toll the dead
1st-level (3 slots): fog cloud, sleep, thunderwaveActions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.