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Murloc
Small monstrosity, neutral evil
- Armor Class 12 (natural armor)
- Hit Points 4 (1d6 + 1)
Speed 25 ft., swim 25 ft.
STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 9 (-1) 12 (+1) 7 (-2)
- Skills Survival +3
- Senses darkvision 60 ft., passive Perception 11
- Languages Nerglish
Challenge 1/8 (25 XP)
Amphibious. The murloc can breathe air and water.
Pack Tactics. The murloc has advantage on an attack roll against a creature if at least one of the murloc's allies is within 5 feet of that creature and the ally isn't incapacitated.
Slippery. The murloc has advantage on ability checks and saving throws made to escape grapple.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Spear. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.