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Moose

Large beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 30 (4d10 + 8)
  • Speed 50 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 15 (+2) 2 (-4) 10 (+0) 6 (-2)

  • Senses passive Perception 10
  • Languages
  • Challenge 1 (200 XP)


Charge. If the moose moves at least 20 feet straight toward a target and then hits it with a ram on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the moose takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.