Moonkin
Large monstrosity, chaotic good
- Armor Class 13 (16 with barkskin)
- Hit Points 85 (10d10 + 30)
Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 16 (+3) 10 (+0) 16 (+3) 8 (-1)
- Skills Perception +6
- Senses darkvision 60 ft., passive Perception 16
- Languages Darnassian
Challenge 5 (1,800 XP)
Keen Sight and Smell. The moonkin has advantage on Wisdom (Perception) checks it makes that rely on sight or smell.
Spellcasting. The moonkin is a 9th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The moonkin has the following druid spells prepared:
Cantrips (at will) : druidcraft, resistance, solar wrath
1st level (4 slots): healing word, entangle, faerie fire,
starfire
2nd level (3 slots): barkskin, cyclone, moonbeam
3rd level (3 slots): mass healing word, plant growth,
starsurge
4th level (3 slots): grasping vines, guardian of nature,
5th level (1 slot): wrath of natureActions
Multiattack. The moonkin makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage.