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Moonkin

Large monstrosity, chaotic good


  • Armor Class 13 (16 with barkskin)
  • Hit Points 85 (10d10 + 30)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 10 (+0) 16 (+3) 8 (-1)

  • Skills Perception +6
  • Senses darkvision 60 ft., passive Perception 16
  • Languages Darnassian
  • Challenge 5 (1,800 XP)


Keen Sight and Smell. The moonkin has advantage on Wisdom (Perception) checks it makes that rely on sight or smell.

Spellcasting. The moonkin is a 9th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The moonkin has the following druid spells prepared:

Cantrips (at will) : druidcraft, resistance, solar wrath
1st level (4 slots): healing word, entangle, faerie fire,
    starfire

2nd level (3 slots): barkskin, cyclone, moonbeam
3rd level (3 slots): mass healing word, plant growth,
    starsurge

4th level (3 slots): grasping vines, guardian of nature,
5th level (1 slot): wrath of nature

Actions

Multiattack. The moonkin makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage.