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Mechano-tank

Large construct, unaligned


  • Armor Class 15 (natural armor)
  • Hit Points 95 (10d10 + 30)
  • Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 16 (+3) 13 (+1) 10 (+0) 9 (-1)

  • Damage Resistances poison; bludgeoning, piercing, and slashing from non magical attacks
  • Condition Immunities charmed, exhaustion, frightened paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., blindsight 60 ft., passive Perception 10
  • Languages Common, Gnomish
  • Challenge 6 (2,300 XP)


Immutable Form. The tank is immune to any spell or effect that would alter its form.

Magic Resistance. The tank has advantage on saving throws against spells and other magical effects.

Mechano Resistance. The tank is resistance to the damage type of its thrower weapon, as described in the Mechano-tank Type table below.



Actions

Multiattack. The tank can use its Charged Leap. It then makes two machine gun attacks.

Machine Gun. Ranged Weapon Attack: +5 to hit, range 120/380 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Thrower Weapon (Recharge 5-6). The tank uses its thrower to spew out a blast of destructive energy. The mechano-tank type determines the size, shape, and damage type of the thrower's attack. Each creature in the area of the thrower must make a DC 14 saving throw, the type of which is determined by the tank's thrower type. A creature takes 18 (4d8) damage on a failed save, or half as much damage on a success.

Charged Leap (Recharge 6). The tank leaps high into the air, landing in a space no more than 60 feet from where it started. Each creature in the tank's space when it lands must make a DC 15 Dexterity saving throw, taking 10 (3d6) damage of the tank's thrower type on a failed save, or half as much damage on a successful one. On a failed saving throw, a target is knocked prone.

Mechano-tank Type
  Type Damage   Thrower Weapon
  Firewalker Fire 15 ft. cone (Dex. save)
  Frostwalker Cold 15 ft. cone (Con. save)
  Shockwalker Lightning 5 by 30 ft. line (Dex. save)