Manasaber
Large beast, unaligned
- Armor Class 13
- Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR DEX CON INT WIS CHA 14 (+2) 17 (+3) 15 (+2) 4 (-3) 12 (+1) 10 (+0)
- Skills Perception +3, Stealth +6
- Senses darkvision 60 ft., passive Perception
- Languages —
Challenge 3 (700 XP)
Keen Smell. The sabercat has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The manasaber's spellcasting ability is Wisdom (spell save DC 11). The manasaber can innately cast the following spells, requiring no components:
2/day each: invisibility, misty step
Magic Resistance. The manasaber has advantage on saving throws against spells and other magical effects
Magic Weapons. The manasaber's weapon attacks are considered magical.
Pounce. If the sabercat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the sabercat can make one bite attack against it as a bonus action.
Actions
Multiattack. The manasaber makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.