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Mana Wyrm

Small elemental, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 4 (1d6 + 1)
  • Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 12 (+1) 10 (+0) 11 (+0) 8 (-1)

  • Damage Immunities force
  • Condition Immunities prone
  • Senses darkvision 60 ft., passive Perception 10
  • Languages
  • Challenge 1/4 (50 XP)


Death Burst. When the wyrm dies, it explodes in a burst of arcane. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 5 (2d4) force damage on a failed save, or half as much damage on a successful one.

Magic Sense. The wyrm can sense magic users within 30 feet of it, and focus its attacks on those creatures.

Mana Burn. Whenever the wyrm hits a target with its bite, the target must succeed on a DC 11 Intelligence saving throw or have their lowest available spell slot expended. The target regains any spell slots lost in this way when they finish a short rest.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) force damage.