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Makrura Tidecaller

Medium monstrosity, unaligned


  • Armor Class 15 (natural armor)
  • Hit Points 52 (8d8 + 16)
  • Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 6 (-2)

  • Skills Perception +4, Stealth +4
  • Senses blindsight 30 ft., passive Perception 14
  • Languages Nerglish
  • Challenge 3 (700 XP)


Amphibious. The makrura can breathe air and water.

Innate Spellcasting. The makrura's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the

At will: frostbite, mending, shape water
3/day each: armor of agathys, entangle, healing word
1/day each: fog cloud, mass healing word, tidal wave

Actions

Multiattack. The makrura attacks twice with its claws.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage. The target is grappled (escape DC 11) The makrura has two claws, each of which can grapple only one target.