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Makrura Tidecaller
Medium monstrosity, unaligned
- Armor Class 15 (natural armor)
- Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 6 (-2)
- Skills Perception +4, Stealth +4
- Senses blindsight 30 ft., passive Perception 14
- Languages Nerglish
Challenge 3 (700 XP)
Amphibious. The makrura can breathe air and water.
Innate Spellcasting. The makrura's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the
At will: frostbite, mending, shape water
3/day each: armor of agathys, entangle, healing word
1/day each: fog cloud, mass healing word, tidal waveActions
Multiattack. The makrura attacks twice with its claws.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage. The target is grappled (escape DC 11) The makrura has two claws, each of which can grapple only one target.