Lion Pridemane
Large beast, unaligned
- Armor Class 13
- Hit Points 52 (7d10 + 14)
Speed 50 ft.
STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 14 (+2) 3 (-4) 13 (+1) 10 (+0)
- Skills Perception +3, Stealth +6
- Senses passive Perception 10
- Languages —
Challenge 3 (700 XP)
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can jump up to 25 feet.
Actions
Multiattack. The lion makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Terrifying Roar. Each creature within 30 ft. of the lion that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lion's Terrifying Roar for the next 24 hours.