Leper Gnome
Small humanoid (gnome), chaotic evil
- Armor Class 11
- Hit Points 9 (2d6 + 2)
Speed 25 ft.
STR DEX CON INT WIS CHA 8 (-1) 13 (+1) 12 (+1) 13 (+1) 10 (+0) 9 (-1)
- Damage Resistances poison
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Gnomish
Challenge 1/4 (50 XP)
Escape Artist. The gnome can move through the space of any Medium or larger creature.
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Miasma. When the gnome dies, toxic fumes spread in a 10-foot radius out from it. The fumes spread around corners and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Creatures that start their turn in that area must succeed on a DC 11 Constitution saving throw or gain the radiation sickness. Read the Radiation Sickness sidebar for more information.
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Pistol (Recharge 5-6). Ranged Weapon Attack: +3 to hit, range 60/240 ft., one target. Hit: 6 (1d10 + 1) piercing damage.