Back to Bestiary

Kodo

Large beast, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 45 (6d10 + 12)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 9 (-1) 15 (+2) 3 (-4) 10 (+0) 6 (-2)

  • Senses passive Perception 10
  • Languages
  • Challenge 2 (450 XP)


Trampling Charge. If the kodo moves at least 20 feet straight towards a Large or smaller creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the kodo can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Attack Weapon: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Stomp. Melee Attack Weapon: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.