Kobold Taskmaster
Small humanoid (kobold), chaotic neutral
- Armor Class 13 (leather armor)
- Hit Points 22 (5d6 + 5)
Speed 30 ft.
STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 12 (+1) 12 (+1) 9 (-1) 11 (+0)
- Skills Perception +2
- Senses passive Perception 11
- Languages Low Common, Common
Challenge 1 (200 XP)
Nimble Escape. The kobold can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The kobold makes two melee attacks.
Shovel. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d8 + 1) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the kobold can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the kobold. A creature can benefit from only one Leadership die at a time. This effect ends if the kobold is incapacitated.