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Ice Elemental

Large elemental, neutral


  • Armor Class 15 (natural armor)
  • Hit Points 95 (10d10 + 40)
  • Speed 40 ft., burrow 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+4) 18 (+4) 5 (-3) 10 (+0) 8 (-1)

  • Damage Vulnerabilities fire
  • Damage Resistances bludgeoning, piercing, and slashing from non magical attacks
  • Damage Immunities cold, poison
  • Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Aquan
  • Challenge 5 (1,800 XP)


Frost Form. The elemental can burrow through non magical unworked ice and snow. While doing so, the elemental doesn't disturb the material it moves through. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage. Additionally, the elemental freezes non-creature liquids within a 10-foot radius of it. A creature caught in the liquid when the elemental freezes it is grappled (escape DC 14).

Ice Walk. The elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost extra movement.

Actions

Multiattack. The elemental makes two attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Icicle. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 11 (2d12) piercing damage.