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Hyena Matriarch

Medium beast, unaligned


  • Armor Class 13
  • Hit Points 27 (5d8 + 5)
  • Speed 50 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 13 (+1) 4 (-3) 12 (+1) 7 (-2)

  • Skills Perception +3
  • Senses passive Perception 13
  • Languages
  • Challenge 1 (200 XP)


Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

Leadership. Once per turn, the hyena can let out a cry when a friendly hyena that it can see within 10 feet of it makes an attack roll. The hyena can add a d4 to its roll provided it can hear the cry. A creature can benefit from only one Leadership die at a time.

Actions

Multiattack. The hyena makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.