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Harvest Golem

Large construct, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 66 (7d10 + 30)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 9 (-1) 18 (+4) 3 (-4) 8 (-1) 1 (-5)

  • Damage Resistances bludgeoning, piercing, and slashing from non magical attacks
  • Damage Immunities poison, psychic
  • Condition Immunities charmed, exhaustion, frightened paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 9
  • Languages understands the languages of its creator but can't speak
  • Challenge 4 (1,100 XP)


Charge. If the golem moves at least 15 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

False Appearance. While the harvest golem remains motionless, it is indistinguishable from an ordinary scarecrow.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Actions

Multiattack. The golem makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Razer Claws (Recharge 5-6). The golem upper body spins in a circle, slashing it claws at creatures within 5 feet of it. Each creature must make a DC 13 Dexterity saving throw, taking 18 (4d8) slashing damage on a failed save, or half as much damage on a success.