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Harpy

Medium humanoid (harpy), chaotic evil


  • Armor Class 12
  • Hit Points 18 (4d8)
  • Speed 20 ft., fly 40 ft.


STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 11 (+0) 12 (+1) 8 (-1)

  • Skills Perception +5
  • Senses darkvision 60 ft., passive Perception 15
  • Languages Darnassian, Low Common
  • Challenge 1 (200 XP)


Dive Attack. If the harpy is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Poisonous Kiss. If the harpy kisses a humanoid on the lips, the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1d4 hours. While poisoned in this way, the target also has disadvantage on Wisdom saving throws.

Actions

Multiattack. The harpy can use its Incapacitating Screech. It then makes one attack with its talons.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 2 (1d4) poison damage.

Incapacitating Screech (Recharge 6). The harpy emits a horrific screech. Each creature within 15 feet of it that can hear it and that isn't a harpy must succeed on a DC 11 Constitution saving throw or be incapaci­tated until the end of the harpy's next turn.