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Grell

Small fey, unaligned


  • Armor Class 12
  • Hit Points 9 (2d6 + 2)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 12 (+1)

  • Skills Stealth +4
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Low Common
  • Challenge 1/4 (50 XP)


Nimble Escape. The grell can take the Disengage or Hide action as a bonus action on each of its turns.

Innate Spellcasting. The grell's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: solar wrath, minor illusion
2/day each: blur, misty step

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.