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Grell
Small fey, unaligned
- Armor Class 12
- Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 12 (+1)
- Skills Stealth +4
- Senses darkvision 60 ft., passive Perception 10
- Languages Low Common
Challenge 1/4 (50 XP)
Nimble Escape. The grell can take the Disengage or Hide action as a bonus action on each of its turns.
Innate Spellcasting. The grell's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: solar wrath, minor illusion
2/day each: blur, misty stepActions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.