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Gnoll Mystic

Medium humanoid (gnoll), chaotic evil


  • Armor Class 12 (leather armor)
  • Hit Points 22 (4d8 + 4)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 6 (-2) 14 (+2) 9 (-1)

  • Skills Insight +2, Perception +4, Deception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Low Common, Gnoll
  • Challenge 1 (200 XP)


Last Stand. When the gnoll is reduced to 0 hit points, it can use its reaction to make a bite attack before falling unconscious.

Spellcasting. The gnoll is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following shaman spells prepared:

Cantrips (at will): lightning blast, gust
1st level (4 slots): absorb elements, cure wounds,
    detect magic, fog cloud

2nd level (2 slots): dust devil, heat metal

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage.