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Gnoll Mystic
Medium humanoid (gnoll), chaotic evil
- Armor Class 12 (leather armor)
- Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 6 (-2) 14 (+2) 9 (-1)
- Skills Insight +2, Perception +4, Deception +4
- Senses darkvision 60 ft., passive Perception 14
- Languages Low Common, Gnoll
Challenge 1 (200 XP)
Last Stand. When the gnoll is reduced to 0 hit points, it can use its reaction to make a bite attack before falling unconscious.
Spellcasting. The gnoll is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following shaman spells prepared:
Cantrips (at will): lightning blast, gust
1st level (4 slots): absorb elements, cure wounds,
detect magic, fog cloud
2nd level (2 slots): dust devil, heat metalActions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage.