Gnoll King Hogger
Medium humanoid (gnoll), chaotic evil
- Armor Class 15 (chain shirt)
- Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 16 (+3) 9 (-1) 14 (+2) 13 (+1)
- Skills Athletics +7, Survival +5, Intimidation +7
- Senses darkvision 60 ft. passive Perception 12
- Languages Low Common, Gnoll
Challenge 5 (1800 XP)
Charge. If Hogger moves at least 15 feet straight toward a target and then hits it with a battleaxe attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Last Stand. When Hogger is reduced to 0 hit points, he can use his reaction to make a bite attack before falling unconscious.
Rampage. When Hogger reduces a creature to 0 hit points with a melee attack on its turn, he can take a bonus action to move up to half his speed and make a bite attack.
Actions
Multiattack. Hogger uses his Kill Command, if he can. He then makes two melee weapon attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Kill Command. Hogger targets one ally he can see within 30 feet of him. If the target can see and hear him, the target can make one weapon attack as a reaction.
Reactions
Headbutt. Hogger headbutts a creature within reach that missed him with an attack. The creature must succeed on a DC 13 Constitution saving throw or be stunned until the end of Hogger's next turn. To do so, Hogger must see the attacker.
Legendary Actions
Hogger can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Hogger regains spent legendary actions at the start of his turn.
Attack. Hogger makes one melee weapon attack.
Move. Hogger move up to half his speed.
Kill Command (Costs 2 Actions). Hogger uses Kill
Command.