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Gnoll Brute

Medium humanoid (gnoll), chaotic evil


  • Armor Class 14 (hide armor)
  • Hit Points 32 (5d8 + 10)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 7 (-2)

  • Skills Perception +2
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Low Common, Gnoll
  • Challenge 1 (200 XP)


Brute. A melee weapon deals one extra die when the gnoll hits with it (included in the attack).

Last Stand. When the gnoll is reduced to 0 hit points, it can use its reaction to make a bite attack before falling unconscious.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) piercing damage.

Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.